SOMERVILLE
 
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IN NEON SKY OUR KIN ARE LOST, TILL FUTURE HAS RETURNED TO DUST

 
 
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ABOUT

Jumpship is an independent game studio based on an original IP by Chris Olsen built in collaboration with ex-CEO and co-founder of Playdead, Dino Patti.

We’re building a team of experienced developers in the heart of Guildford, UK.

Our purpose is to assemble a team of talented individuals around this vision with a strong commitment to quality and a passion for creating immersive and unique experiences.

 

OUR PHILOSOPHY

Our philosophy is to break preconceived notions of what games can be by exploring the creative possibilities of the medium. We believe in games as a legitimate and positive endeavor; with potential not only as an entertainment medium, but as a tool to question the human condition. We strive to support our intent with an unwavering ethic in all facets of the process.

This unwillingness to take the path well-trodden, to aim for standards seemingly out of reach and meticulously handcraft every aspect is where the weight of value lies for us as a studio.  It raises entertainment to something deeply personal.

 

 

CONTACT

If you have any question or inquiry, please contact us by email, as listed below. While we aim to read everything, we don’t have the resources to guarantee an answer.

General: info@jumpship.co.uk

Job: job@jumpship.co.uk

Press: press@jumpship.co.uk

Twitter: @jumpshipstudio

 
 
 
 

 

JOIN US

We believe that the end product is the sum of the people working on it. That is why we are looking for experienced people to come and collaborate.

As part of a small team, it’s expected that you are self-motivated and fare well in an environment where you will be a significant component of the creative solution.

If you feel any of the below job posts describes you, feel free to email us at job@jumpship.co.uk
 

GAMEPLAY DESIGNER

Can you turn ideas into unique playable engaging experiences? Do you have experience in iterating on mechanics, cutting the “empty calories” and identifying the core of what makes it fun, interesting and engaging? Do you know what makes the player tick and do you have experience in iterating and creating the “feel” in a player interaction?

Expected:

  • Working knowledge of Unity

  • Three years industry experience (or equivalent)

  • Experience with programming, art or architecture a plus

  • Experience with shipping projects (professional or amateur) a plus

  • Please include recent examples of levels or environments you have made

Desired:

  • Have worked on (and completed) your own game project of any scope

 

GENERALIST PROGRAMMER

As our first hire for this position, we are looking for a self-motivated generalist programmer with flair and knowledge of Unity. Your responsibility would include every technical aspect of the game creation process, from working with the other members of the team implementing game design to testing and shipping the game. The right match for this position will get a key role in the company.

Expected:

  • 6+ years experience with programming C# or similar language

  • Strong mathematical and fundamental computer science skills

  • Experience with shipping projects

  • A bachelor's degree in computer science or equivalent

  • Passionate about games

Desired:

  • Have worked on (and completed) your own game project of any scope

 

CHARACTER CONTROLLER PROGRAMMER

We're building a game with a strong emphasis on animation and dynamic character interaction. Your responsibility will be working alongside the team in creating a flexible, visually striking and responsive system that will serve as a core component of this game.

Expected:

  • 6+ years experience with programming

  • Strong mathematical and fundamental computer science skills

  • A bachelor's degree in computer science or equivalent

  • Professional experience with character controllers

  • Passionate about games

 

CHARACTER ANIMATOR

Animation will be at the heart of Somerville.  Nearly all of our gameplay communication relies on it.  For this, we need an animator who is design aware and confident with hitting readable and emotive performance.  You will not be creating work in a bubble but proactively seeking elegant communication solves, as well as helping build a robust and responsive character controller with the programming team.

Expected:

  • A showreel that demonstrates clear, humanoid posing and performance.

  • Proactive problem solver with design awareness

  • Passion for games

Desired:

  • Experience with root motion locomotion systems

  • Professional experience in a similar role

 

 
 
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