JOIN US

We believe that the end product is the sum of the people working on it. That is why we are looking for smart experienced people to come and collaborate.

As part of a small team, it’s expected that you are self-motivated and fare well in an environment where you will be a significant component of the creative solution.

If you feel any of the below job posts describes you, feel free to email us at job@jumpship.co.uk
 

TECHNICAL GAMEPLAY DESIGNER

Can you communicate an idea and make it into a playable, unique experience? Isolating the core of what makes a certain segment engaging? Do you like to sharpen game feel to the decimal, toy with player expectation and are excited by blending or dismissing genre archetypes and avoiding classic repetitive game-play. Then we’d like to hear from you.

Expected:

  • Working knowledge of Unity

  • 5+ years experience with programming C# or similar language

  • Strong mathematical and fundamental computer science skills

  • Three years industry experience (or equivalent)

  • Passionate about games and their potential

Desired:

  • Have worked on (and completed) your own game project of any scope

  • Experience with shipping projects (professional or amateur)

 

ANIMATION/CHARACTER CONTROLLER PROGRAMMER

We're building a game with a strong emphasis on dynamic, emotion driven, character interaction. Being a small team, we build technical solutions in order to tackle the animation challenges properly.  Your responsibility will be creating a flexible, responsive system that will serve as the ecosystem that drives player and AI interaction.

Expected:

  • Professional experience with root motion animation architecture

  • 6+ years experience with programming

  • Strong mathematical and fundamental computer science skills

  • Experience on a shipped project

Desired:

  • Passionate about games and their potential

  • An understanding of the basic principles of game animation

 

ENVIRONMENT ARTIST

We’re looking for someone who has confidence in their own style, while also being intrigued buy ours. You'll need to have experience in lighting and composition principles with an emphasis on style before detail. You'll be forced to make intelligent, economical choices in the environments in in order to solve and enhance the overarching narrative and design intent. You will be responsible for translating concept art and the blank spaces between it into fully realized environments in Unity. It's important that you are thriving even when left to your own devices.

Expected:

  • Professional experience with environment modeling and lighting

  • Interest/experience with British scenery, art, culture and architecture

  • Passionate about telling stories with interactive environments

Desired:

  • A strong grasp of camera language and lighting

  • Strong technical understanding of Unity

 

AUDIO ENGINEER/COMPOSER

Audio will be both an integral and interactive part of the game. We are looking for a person who, ideally, possesses their own style and can bring that identity to the project.  We cannot stress enough how we want to make the most of the interactive medium and make this an aural experience aware of your input. If these things pique your interest, we look forward to hearing from you.

Expected:

  • Professional experience with audio creation

  • Passionate about creating an interactive audio experience

  • Working knowledge of audio middleware (Fmod, Wwise etc)

  • Working knowledge of Unity

Desired:

  • Passionate about forwarding audio design in interactive media

  • Passionate about gameplay

 

VFX ARTIST

Somerville is taking a stylized approach to VFX.  Aspiring to the principles of 2D FX animation and all the character they bring and in a reusable 3D framework.  We’re looking for someone that can build the illusion of "hand painted" with all the benefits of real time lights, particle systems and shaders.  Your responsibility will be to work together with concept, audio and animation team in enhancing the overall dynamic and interactive experience of the game and also establishing the visual language of an alien entity.

Expected:

  • Working knowledge of Unity

  • Experience with building shaders

  • 3+ years experience with FX asset production in games

Desired:

  • Passionate about 2D animation and FX

  • A drive to develop strange and new visual identities.

  • Experience with a shipped project.

  • Experience with 3D tools and integrating complex sims into game engines.


GRAPHICS PROGRAMMER

We're building a game with a distinct visual identity.  Characters and worlds that are exploring strange and abstract states of existence.  We are looking for a graphics programmer that can help fulfill our ambitions and implement technical-creative-touches on every facet of the game. Your responsibility will be working alongside the team in shaping a performance optimized, visually striking world.

Expected:

  • Professional experience with shader programming

  • 6+ years experience with graphic programming

  • Strong mathematical and fundamental computer science skills

  • Experience with shipping projects

Desired:

  • Passionate about performance

  • Passionate about games

  • Experience with Unity

 

ANIMATOR

Animation is one of the core pillars of Somerville. Fluid, stylish and functional character movement that is richly packed with emotion and intent. Our capacity to connect with players leans on the strength of our animation and for that we need an animator who is design aware and confident with hitting readable and emotive beats without sacrificing nuance.

Expected:

  • A showreel that demonstrates clear, humanoid posing and performance.

  • Proactive problem solver with design awareness

  • Passion for games

Desired:

  • Experience with root motion locomotion systems

  • Experience in a similar role

  • Experience with Unity