As our audio engineer you will drive the technical implementation of audio within the game, ensuring that we deliver on our ambition of an immersive and interactive aural experience.

  • Excellent problem-solving and communication skills

  • Technical knowledge and understanding of audio creation and implementation

  • Knowledge and understanding of audio middleware (Fmod, Wwise etc)

  • Able to implement strange and new interesting audio experiences

  • Ability to manage your own time and work proactively

  • Able to adapt to new technologies and technical challenges


  • Experience of full game cycle development in a similar role

  • Experience of designing interactive audio experiences

  • Experience of creating and implementing audio in game

  • Experience with relevant tools for implementing audio within Unity

We see this as a mid-level role, although your creativity and skills are more important than the number of games you have released.  


  • Work with our game director and designers to identify audio requirements

  • Create and implement audio based upon the vision for the game

  • Work with our artists and animators to develop and refine an audio signature

  • Design and implement the audio communication language of the game

  • Create, maintain and review workflows, tools and pipelines, leading by example

  • Maintain consistency of audio throughout the entire game

  • Analyse, troubleshoot and solve audio related technical challenges


  • Competitive salary

  • Work alongside a small friendly and flexible team

  • Opportunity to participate in an innovative new game

  • Located close to Guildford station

If you feel this job post describes you, feel free to email us your CV at